Animating with Cinema 4D

Drag and drop objects onto each other to create a hierarchy for anything that you want to move together as one object.

Now when the figure moves, the platonic solid will move along with it. This is how you keep all the parts of a car or a spaceship together when you animate it. The Figure is already a hierarchy.
Now click the auto-keyframing button.

Now, if you move it, it will be keyframed. Until you un-click that button. Be careful because EVERYTHING IS ANIMATABLE!!! Even textures and adjustments you make to lights or whatever you do. It will be animated. Notice the red border around the window. This is to tell you you are auto animating.
Start with large motions, like the movement of the person. Move the time marker to another time and then move the object. You should see a line from where it was to where you moved it. You will also see keyframes in the timeline.

When you select an object, you will see it’s keyframes. You can move these around and even delete them.
To render an animation:
1. Click the render settings button.

2. Click “output” and select “All Frames” for the frame range.

3. Click “Save” (1) then click the File button and name your file and specify where it will be saved (2). Then select QuickTime Movie for the format. Don’t forget this or you will render every frame as an image.

To render, press the Render to Picture Viewer button.

Import your animation into final cut, add sound or music, add a title and credits, upload to Youtube, and post it to your website.

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